2D Art

The 2D Art area creates digital art and visual concepts for games. Everything from concept art to character animations, background images, and user interfaces is included. The workshop welcomes all skill levels, but has a relatively high workload. Not only are the basics of drawing taught here, but above all how to produce and implement assets for games. We currently work mainly with the free drawing software Krita.
Skills in the 2D Department
Our role and responsibilites
In the first semester, the role of 2D artists is experienced in its entirety for the first time in the GameJam. This is where all the workshop content and exercises for effective realisation come together in a small time frame. Depending on their strengths and abilities, 2D artists divide up research and conceptualisation tasks and produce their assets in consultation with their team and the other departments.
If they participate again in the summer semester, previously learnt skills are applied in the semester project. This is where the responsibilities of a 2D Art Lead are added, which involves the long-term coordination of their own team or good co-operation as a team member.
Vocabulary of the 2D Department
A texture is like the mesh of a cube cut open at the edges. The texture covers a 3D model like a skin and can add colour, structure, depth and character to a previously grey model.